Wednesday, 17 October 2012

PRODUCTION DIARY

This is the butler that will greet you once in the house. In order for him to look spooky and different i based his head on that of 'Slender Man'. This means no facial features to do so i used the 'patch tool' on photoshop to blend the face. Then to lightent the redened areas i used the dodge tool and quick selection to delete the background.

This image has been manipulated in the same way as the butler previous. the patch


Next i made the interactive features of the haunted house this includes the phone, the padlock and the buttons. i photoshopped them to have a transparent background and then saved it as a PNG file. 








After making the buttons that make the interactive side of my haunted house. I then had to think about the backgrounds i would be using. these all had to be saved as JPEG's. Once edited in photoshop, i then imported them to my libary on flash. In photoshop i edited them by darkening the images and editing their appearance such as light through.
This is where the butler will be placed. it has been editied as the sky has changed colour and it has been darkened.
I need a menu/ start screen and so instead of a haunted house (copyright reasons) i am now using a haunted warehouse. The story line has been edited slightly at the start as now so that the player will be with a friend and wanting to go into the warehouse for fun. This will not edit the storyline after this.
For the haunted warehouse i am going to photoshop an image of the ware house by changing the sky and adding graffiti to the wall. to fit the wall i will use the perspective tool. and also the patch tool on the unwated brick wall.
 
Next after meeting the butler in the storyline the user now must run after recieving a text. i then need a new hall way to run through. I aslo need a zoomed in version with the girl on it to help the animation. Firstly to add to the theme of slender i added a graphic of him to the walls. The girl is now also featured in the second image. After this i put the majority of the images into flash as a kind of storyboard to help production.

white noise will be added to this image to give a horror feel.
 

Wednesday, 10 October 2012

STORYBOARD

 



The buttons designated will have sound in order to show interactivity. all buttons will be visable and sume will have hints and clues around.
 
 

SOUNDS

Ambient sounds.
Spot sound effects. 
Dialogue sounds.
Music sounds.

For ambient sounds I will include some mood changing music, it will deliver the genre of horror and will make the viewer to feel fear.
For spot sound effects i will need sounds to make the button more interactive. Also when clicking other things such as interactive items to complete the mystery they need to be interactive inorder to keep the interest of the audience. also there will be crashing and possibly chainsaw sounds.
Dialogue sounds i will have is a little girl singing a nursery rhyme to spook the character.
Music sounds i will use are minimal and scary.